Year Published: 2011
Product Code: GB362
Categories:
GAMES, COMMUNICATION
Description: Cool in School is a receptive and expressive language game that uses 144 full-color photos to teach basic and advanced communication skills that students use every day in twelve areas of school:\nArt Room\nCafeteria\nClassroom\nComputer Lab\nMedia Center\nMusic Room\nNurse’s Office\nOffice\nPhysical Education\nPlayground\nRestroom\nTherapy Room\n \nThe 144, large (5" x 7") photo cards target six essential communication skills—two receptive (following directions and answering questions) and four expressive (defining, describing, inferencing, and discussing). Cool in School is effective for improving auditory comprehension, critical thinking, vocabulary, sentence formulation, questioning skills, pragmatic skills, and conversational skills.\nCarl and Cate, the Cool in School penguins, guide the activities by providing receptive and expressive prompts for each picture scene. Focus on receptive skills by reading Carl’s prompts (in red) and target expressive skills by reading Cate’s prompts (in blue).\nThe double-sided game board gives you two ways to play—the simple game board provides a distraction-free playing surface for students with autism, and the other side of the game board is a great motivator for elementary and middle school students. Plus you choose the type of pawns you want to use—there are giant magnetic pawns for students with limited motor abilities and standard pawns for older students.\nContents\n6 Giant Magnetic Pawns\n6 Standard Pawns\nDouble-Sided Colorful Game Board (18" x 13 ¾")\n65 Cool Tokens\n144 Color-Coded Cards (12 subject areas, 12 cards each) (5" x 7")\nElectronic Spinner (1–3)
Author: Rynette Kjesbo / Elizabeth Eisenberg
Publisher: Super Duper Pub
Year Published: 2011
Format: BOARDGAME