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20% Off - 50 Quick-Play Listening Games (Age 5-10) BK-CD

Year Published:

Product Code: LS-32027


Description: Bring an element of fun and spontaneity to learning listening skills. This wide variety of games reflects classroom listening demands. This book of 50 listening games gives you lots of teaching options: -reinforce many different skills games at two difficulty levels for each skill -use the games for therapy, learning centers, and take-home activities -includes goal-driven stimuli for two to three players -customize many of the game boards with your own stimulus items The games give students practice in a broad brush of listening skills that also reinforce reading comprehension: -Phonological Awareness—rhyming for one- and two-syllable words -Concepts—25 spatial and attribute concepts -Riddles—three item and one-item clues -Absurdities—give logical answers to questions, identify illogical elements in sentences, and state absurdities -Associations—identify associated items and activities, make word associations -Following Directions—follow one-, two-, and three-step directions -Auditory Reception—differentiate true and false statements, answer questions -Emotions—identify and express emotions in sentences -Noun/Verb Agreement—noun/verb agreement with is/are, was/were, has/have, and does/do -Verb Tenses—regular and irregular verbs in past and future tense -Details—identify and understand details in paragraph-length passages -Main Idea—identify categories, identify the main idea in informative passages -Story Comprehension—answer basic comprehension questions about stories -Exclusion—identify items that don't belong, answer exclusion questions -Predicting—choose the most likely prediction, predict what might happen next -Inferencing—infer who is speaking, the topic, and the location based on dialogue -Paraphrasing—identify same and different meanings, practice paraphrasing -Reasoning—explain why something is illogical, identify causes of events The games are easy to set up and play. You will need different colored game tokens; dice; crayons, markers, or colored pencils; glue sticks; and game chips to play the games. Distribute the games as printed, or color and laminate them for future use.

Author: MALONE, Kelly / STONTZ, Karen

Publisher: Linguisystems

Grade: Age 5 - 10

Format: BOOK/CD

Authorized reseller/distributor in Singapore for:

GL Education
Psychological Assessment Resources (PAR)
Speechmark Publishing Ltd
Super Duper Pub.
The Guidance Group
The Pencil Grip